Having pumped the crew you will get the same thing against ALL boarding effects. Wraithgurds - The ship gains +10 soldiers against attempting to cancel the warp jump.Ĭonclusion: Wasting an entire slot on this is a ridiculous idea. And even more so for the sake of 25%, occupying a slot is ridiculous. If you're being fired on long enough to take a critical hit, you're doing something wrong. Sense from -10% accuracy for you at least.ĭeflecting Holofield - Reduced the Fragile effect by 50%.Ĭonclusion: The received cpm is reduced by 25%. Reinforced Holofield - Holo-shields are always at least 20% charged.Ĭonclusion: if you are not in motion, you are still dead. Gork-Blessed Pilots - Asteroids do no harm.Ĭonclusion: Asteroids cause serious damage, but maybe just not go there? Spectral Helm - ship's traverse speed is improved by 5°Ĭonclusion: Overkill even on the largest ships for 30° maneuverability. If you're having trouble take it otherwise skip it. Phoenix Sail - Reduces the speed reduction effect after destroying a Wing by 50%.Ĭonclusion: Not necessarily an improvement. Void Predator - In asteroid and gas fields, enemy macro weapons fire at the ship with a 20% penalty to accuracy.Ĭonclusion: Even in the best of circumstances, the effect is bullshit.ĭragon Sail - When commanded to move, increases ship speed by 50.Ĭonclusion: Enough speed for the Eldar does not happen. Once launched, they fly until they run out of ammo.Ĭonclusion: Good counter torpedoes and enemy aircraft. Counts armor as 25.Ĭonclusion: Good damage, not a bad addition to dps, you can finish off almost killed ships without wasting a pulsar, you can shoot without deploying in a leg and at a distance of 12k.Ħ each from the hangar, 2 attacks against bombers/amphibious modules/torpedoes at a distance of 6k from the base. 12k range, 60s cooldown.ģ each from the hangar for 40 damage with 10 crit chance each. Useful when chasing a fleeing enemy and against the Eldar, due to their high speed and maneuverability, it is difficult to consistently hit with a pulsar.īoard 360° 2 hangars, 1 on board. Pairs well with Eldar speed and agility.ģ) The need is constantly at shooting range.Ģ) The need is constantly at shooting range.Ĭonclusion: Worse than a pulsar in everything. Nose ability 1° 90 damage per 3s 30s cooldown treats any armor as 25.ġ) It is enough to go to the firing range 2 times per minute avoiding return fire.Ĭonclusion: Perhaps the most powerful weapon in the game. ![]() x/ dps at a range unreachable without upgrade. ![]() X/x/x/x dpm-damage per minute at a distance of 3k/6k/9k/12k/. Will be updated and edited as patches are released, changes in the meta and bouts of enthusiasm from the author.
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